The following code crashes Unity (2018.2.15) on the second line: `var _g = luaState["_G"] as SLua.LuaTable;` `var color = _g["UnityEngine.Color.Instance"];` luaState is a correctly initialized Slua.LuaState.
The following code crashes Unity (2018.2.15) on the second line:
var _g = luaState["_G"] as SLua.LuaTable;var color = _g["UnityEngine.Color.Instance"];luaState is a correctly initialized Slua.LuaState.